His role doesn't come full circle, the paradox has a plot hole in it.Plot hole? Plot hole!Nah mate, you just don't have the full picture. Let's explore!SPOILERS BELOW!
AVERT YOUR EYES IF YOU HAVEN'T FINISHED THE SERIES.Where does raziel get his soul from when the sword tries to consume him? As the sword already consumed the soul of human raziel, How comes there exist 2 souls?The Reaver Raziel used to murder himself did not consume the serafan's soul. It had not yet gained the ability/need to consume souls. It doesn't do that until it consumes an actual Soul Eater - it only becomes the Soul Reaver proper when it eats Raziel, because Raziel is the Soul Reaver. Before that the sword is basically just a vampire in its own right.When raziel first touched the sword after Janos showed it to him (in the Avernus Cathedral' The sword didn't suck any energy from him or his reaverThe sword was dormant. The rampage Raziel takes it on as he cuts down all the serafan wakes up the bloodlust in the blade, and when it runs out of bodies it turns on Raziel himself.
Nov 06, 2015 New Legacy of Kain on PS4, Xbox One, and PC Has '50/50 Chance' 'We have in-house developers who really want to make that game,' says Crystal Dynamics.
It's a vampire sword and goes on a vampire frenzy. It's not trying to eat souls, but a soul is all Raziel is!in fact there are 3 souls, 1 Raziel,2 Reaver AKA Raziel soul,3 Human Raziel.Negative. Just the one soul, interacting with itself over and over again over the millenia. It may be helpful to track the story along Raziel's individual course. This is a straight line - his own personal past, present, and future.Human Raziel's soul does whatever souls do when a mortal body dies. Perhaps Kain's method of resurrection pulls it back to the risen corpse lieutenants, or perhaps it's a new soul made of a piece of Kain's occupying the shell of a man.Risen Raziel serves Kain for quite a long time, until he is cast into the Abyss.Soul Eater Raziel confronts Kain and the Reaver shatters, binding the essence of the weapon to Raziel (more on this below).Raziel eats most of his brothers and learns some stuff, then jumps in a time hole and learns a bunch of other stuff.At the end of that path, the vampiric sword tries to consume him.
The Essence Blade bound to him recognizes its home. Raziel does the math and realizes he is doomed.(the timelines diverge here, but for our purposes the new Edge of the Coin time line only matters in that Raziel purified himself with Ariel's help. The order of events is otherwise the same.)Raziel is consumed by the blade, but as a creature made of soulstuff he is not destroyed, but imprisoned within it. He empowers the blade from within and in turn the blade becomes a vector for him to feed on souls. No sense of time or place, no light, no dark, stuck in this non-place, he goes quite mad. Eventually, the only thing left of Raziel is hunger. He is no longer fully sentient, having devolved into something like the mind of an animal.Then his prison shatters, but Essence Raziel is so far gone that the prison and the hunger are all he knows.
Something makes contact, and he latches on. His new host feeds him very well. He becomes infused with elemental properties, which is cool and all, but all he cares about is the hunger. He has become the Wraith Blade.He knows not why, but on occasion he is forced into dormancy. What he no longer has the capacity to understand is that Moebius is able to suppress him. Maybe it's like sleeping. Maybe it's torture, and he withdraws in agony.
Doesn't really matter.What matters is that upon waking one of those times he found himself in contact with his home. Apart from the hunger, it may literally be the only thing he really remembers. It's a thing - maybe the only thing he actually recognizes anymore. It was safe there.
His hunger was fed there. It's so much a part of him that he still echoes the shape of the thing, in the same way that birds are vaguely egg-shaped.Perhaps now, perhaps later, his wielder is consumed by the weapon, and he is home again. Eventually his wielder will lose his sense of self in this place, and at that point there is not enough left of either of them to tell the difference. They are the same.Eventually the prison will shatter again and he will complete the last and longest part of this story again. And again, and again, and again for eternity.(arguably the purified Reaver might allow him to retain some version of clarity within his prison, but this is irrelevant to the order.)Now depending on how you count it, since we're talking about looped time, the Soul Reaver is actually an infinite number of Raziels, each one having gone through the loop one less time than the last one. That goes a long way toward explaining the unstoppable power of the thing.
An infinite, mad, hungry zeitgeist of Soul Reavers - But only actually a single soul, at different points in its own timeline.In the new timeline, Raziel chooses this damnation. It must have seemed to him far worse than oblivion.
He made this sacrifice willingly to spit in the eye of God, as it were, and save the world. That's where his arc ends - the rest of his mad eternity is a consequence of that choice. When human raziel died his soul was consumed by the sword, then where did the Vampire raziel get his own soul? Your theory is good but it has a plot hole, the side coin, which introduces another line in the timeline, which means 2 worlds were doomed and 1 was still going. This makes the ending go on the third line not connected to those 2 lines. At first glance it looks very elaborately written but if you put ur mind behind it, some things just don't tie together.
Also the Elder God has his mind connected in all timelines and he clearly knew what was raziel what was his purpose and what would have happened when kain started doing damage to him.Anyway if there is ever a continuation without Raziel i don't want it, because i hate Kain's character too much. If not for Soul Reaver games Legacy of Kain would have been a failure.
Hennig and the development team pared back on some secondary features during the making of Soul Reaver, including a plan to include shape-shifting as well as plane-shifting. The biggest challenge, 'hands-down', was getting the data-streaming working to allow the game to have a seamless, interconnected world with no load events.' I think we were one of the first developers to tackle this problem (along with Naughty Dog, on Crash Bandicoot),' Hennig said.'
It proved to be way more difficult than we had initially anticipated - if I recall, we were still struggling to get the textures to dynamically pack correctly, just a couple months before release. We ultimately got it working by the skin of our teeth, but I wonder if we would've embarked on such an ambitious plan if we'd known how difficult it was going to be!'
As you'd expect, implementing the real-time morph between the two environments - that is, figuring out how to store two sets of data for the spectral and material realms - was also a challenge. But the 'ultimate challenge', Hennig said, was schedule and scope - a common challenge in video game development.' Conceived as an open-world, Zelda-esque 3D adventure game, Soul Reaver was incredibly ambitious,' Hennig said.' Crystal Dynamics' Gex engine gave us a leg-up on the 3D technology, but in essence we were writing a game engine from scratch, while developing a new IP.
These days, a developer wouldn't think of attempting such a thing in less than three years (minimum), but Eidos wanted the game in less than two. In the end, we shipped Soul Reaver in under 2.5 years, but not without some unfortunate 11th-hour cuts which still pain me today. The scope of the game was definitely too ambitious, but if we had shipped the game that fall, instead of that summer, I think we could have reduced the scope of the game more elegantly.'
Raziel, Soul Reaver's anti-hero.To hit the August 1999 release date, the developers had to cut the last few levels of the game, and end on a cliffhanger to set up Soul Reaver 2.' Originally, Raziel was going to hunt down and destroy all of his former brothers as well as Kain - and then, using his newly-acquired abilities, he would've activated the long-dormant pipes of the Silenced Cathedral to wipe out the remaining vampires of Nosgoth with a sonic blast,' Hennig said.' Only then would he realise he'd been the Elder God's pawn all along, that the purging of the vampires had devastating consequences, and that the only way to set things right would be to use Moebius' time-streaming device to go back in time and alter history (in the sequel).'
So the story would have arrived at a similar place, just by a different route. In the end, as much as I hated its bluntness, Soul Reaver's 'To Be Continued' ending probably turned out to be a blessing in disguise, because I think it opened up more interesting story options for the sequels.' And sequels came. Soul Reaver 2 launched on PS2 and PC in October 2001, Blood Omen 2, which was directed by Dead Space co-creator Glen Schofield, came out just a year later in 2002 as a sequel to the first game in the series, before Hennig returned to direct 2003's Legacy of Kain: Defiance. Since then, Legacy of Kain has remained dormant.
The ill-fated Nosgoth, a free-to-play multiplayer action game developed by Rocket League maker Psyonix, didn't make it out of open beta. Legacy of Kain: Dead Sun was a more traditional Legacy of Kain game, developed by Climax Studios for Square Enix Europe, but it was cancelled in 2012 after three years of work. (For, check out our in-depth report.)So, 20 years after Legacy of Kain: Soul Reaver came out, it remains for many fans the best game in the series. And with no new Legacy of Kain in sight, perhaps it'll stay that way for years to come.